JG O’Donoghue is a professional illustrator from Ireland who has spent the last 9 years studying and recreating the archaeology, history, costume and architecture of cultures around the world and has indepth knowledge from his researches. He works to create fully realised worlds, whether that is one built on archaeological data or historical events confined by evidence or on concept art for entertainment in games. JG finished his masters in Illustration, at University of Hertfordshire in 2010, previous to that, his degree was in Digital Design, which has given him a strong basis in traditional and digital art, including 3D and digital painting. Currently JG uses Cinema 4D and paints with Photoshop but also has experience in Sketchup and Corel painter and during my college years I used Zbrush & 3ds max. His clients includes English Heritage, TII, Waterford Treasures Museum, as well as county councils in both Ireland and the UK. He approaches all his work professionally and he thoroughly enjoys the process of working with others to bring their vision to fruition, creating a unique piece that could not be created by either party alone. JG's work is thoroughly grounded in the world and its past, and he has spent years researching archaeology from books to articles, visiting heritage sites on a regular basis and has even literally spent his time in the trenches, excavating. The core of JG’s practice is to create believable breathing worlds based and inspired on the evidence from the past in exciting, interesting and approachable ways
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